I Write The Music

Composing video game music to build suspense, part 1: ominous ambience

Posted in Uncategorized by Higher Density Blog on March 6, 2017

Video game composer Winifred Phillips shares expert strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 1: Ominous Ambience, with discussion of adrenaline, eerie sound design, & David Lynch. The 1st of a 5-part series.

via Composing video game music to build suspense, part 1: ominous ambience — Composer Winifred Phillips

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